feat: 优化客服会话及延迟消息逻辑
This commit is contained in:
@@ -6,12 +6,6 @@ var (
|
||||
SceneTypeOpeningRemark = newSceneType(gconv.PtrInt8(1), "开场白无回应")
|
||||
SceneTypeDialog = newSceneType(gconv.PtrInt8(2), "对话中途无回应")
|
||||
SceneTypeCardSend = newSceneType(gconv.PtrInt8(3), "卡片发送后无回应")
|
||||
|
||||
sceneTypeMap = map[SceneType]sceneType{
|
||||
gconv.PtrInt8(1): SceneTypeOpeningRemark,
|
||||
gconv.PtrInt8(2): SceneTypeDialog,
|
||||
gconv.PtrInt8(3): SceneTypeCardSend,
|
||||
}
|
||||
)
|
||||
|
||||
type SceneType *int8
|
||||
@@ -33,8 +27,13 @@ func newSceneType(code SceneType, desc string) sceneType {
|
||||
}
|
||||
|
||||
func GetDescByCode(code SceneType) string {
|
||||
if p, ok := sceneTypeMap[code]; ok {
|
||||
return p.Desc()
|
||||
switch *code {
|
||||
case *SceneTypeOpeningRemark.Code():
|
||||
return SceneTypeOpeningRemark.Desc()
|
||||
case *SceneTypeDialog.Code():
|
||||
return SceneTypeDialog.Desc()
|
||||
case *SceneTypeCardSend.Code():
|
||||
return SceneTypeCardSend.Desc()
|
||||
}
|
||||
return "未知场景类型"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user